After searching the net. I came by this post on channel nine it’s a bit old but still insightful. It’s an interview with Corrinne Yu – Principal Engine Architect, Halo Team Microsoft. Enjoy!!!
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After searching the net. I came by this post on channel nine it’s a bit old but still insightful. It’s an interview with Corrinne Yu – Principal Engine Architect, Halo Team Microsoft. Enjoy!!!
Hello faithful, the team at purely educational is proud to announce that triEngine core has gone open source. This is not our full engine, but a basic framework for other to build from. The reason for releasing this to the public, is in the hopes that others would use it as a learning tool. Engine Source Download
So another Global Game Jam has come and gone. I thought I would do a post mortem about my experience. Firstly, make sure you go to the site. Don’t try doing this at home especially if you are married with children. 1. Designing a game in 48 hours is hard enough. Designing a game with a house full of people is almost impossible. 2. Get something up and going as soon as possible. Being a engine programmer, I’m usually thinking about all the things that I want to implement before I start implementing. In game jams frameworks and abstract class hierarchies don’t make sense it’s a race to the finish get something working as soon as you can, you just may find out your idea is no fun and have to restart. 3. Don’t try and do this solo. The best thing about Game Jams is meeting other people in your field and it’s a great opportunity to network. Lastly, my entry wasn’t the best mainly due to the fact that I tried to do this at home and should’ve done this at a sight. The good thing is that I was able to pull off a tiny engine that could be used in a Windows Phone 7 tower defense game. Lastly, finally purchased Bamboo tablet and learned how to use it, will be posting some tutorials on creating a Windows Phone 7 tower defense game shortly.
Sounds kinda crazy creating a game in 48 hours. Here’s what I have so far. Time to work in the graphics
Seeing that I wasn’t able to attend the physical location for Global Game Jam 2011. I thought that I should at least still add an entry. This years theme was extinction, pondering the thought and only having 48 hours to develop this game, I thought the revenge of the Dodo bird would be a good subject. I’ll be using a tower defense game mechanic were you have a wave of European boats trying to reach the island of Mauritius. Your job is to stop them and you only have one chance. Will post the early game play shortly.
I think I have been lucky in my career, to see a few paradigm shifts when it comes to languages used to design video games. First, came the thought that all games must be designed in Assembly, then came C, then came C++. Now, I think the next shift will be managed languages namely C#. I’m very impressed with Windows Mobile 7 and the XNA framework and it’s only a matter of time before we start seeing ads for C# programmers in game development. Don’t forget to keep your C++ sword sharp.
Hello faithful, Purely Educational is again adding new features to the engine and as promised will continue to show updates as there completed. This implementation shows a simple behavior demo. Stay tuned for further updates.
Hello Faithful, Purely Educational has been busy at work developing a full featured game engine in house. I have been asked why would you develop a game engine when there is so many to choose from. Well to put it lightly, there’s nothing like creating a Game Engine from scratch it’s a lost art. Here’s a quick look at what were up too. Just shows a simple directional shader (e.i the hello world for engine programmers) at the moment will continually update status here. Engine architecture using Direct X / FMOD / WinSock32 / Bullet / Box2D / HLSL .Stay Tooned.
I’m always interested in hanging out with other creatives in my area. This is something that I missed dearly when moving from Toronto to Courtice recently an old friend of mine approach me with starting a creative group in Durham region the response was amazing. Being a game programmer I always want to meet with people that have similar interests and to find out that there are so many people looking for the same thing was refreshing. Stay tooned to tons of posts in this new upcoming venture.
Welcome all, this is the first post which is a case study on developing a multi-player facebook title. Hopefully from this process developers wishing to learn about AS3 facebook and muli-player programming will learn from our development process.